Today was spent finishing up the textures, which at the moment im pretty happy with except for a few little glitches that im sure are easily fixed, i just dont have the know how... I spent alot of time trying to work out the glass textures for the diner windows, and ended up using 2 mental ray nodes linked together to get a glass that is opaque from the side, but clear from straight on. I thinnk it worked out pretty well in the end. Other than that, asphalt was a big one, i used a layered shader with some noise and cloud textures along with a noise bump to give it some depth... the diner floor was the same idea, except that i used a standard checkered texture for both the colour and bump map. One texture Im paticularly pleased with is on the awning of the deli, i painted some water-damge type effects in photoshop and applied them as a bump map, and it worked a charm. Overall, a good day, ended working on some fog effects to surrond the block, but at teh moment they are being slightly trying to ill leave them to tomorrow. Lighting is the next big step, Ive all ready added a few lights here and there, but i need to focus on making it dark, but visible. tricky buisness. anyway, some pictures below of the work from today, ill update again tomorrow with lights and things! (First picture is the asphalt texture, second is of the deli sign and the third is just of a few lights put in place for now...)
Below is a little render test of the glass...
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